Skip to content

Jennifer Mankoff: Enhancing User Experiences in Ubiquitous Computing

interruption vs enhancing calm awareness (not
primary activity)
from visual to also
audible
easy to interpret,
aesthetic

difficult to
evaluate
techniques ”
tools
design guide & rapid
prototyping

hebb (community
awareness)
common interests + ambush
moments
email keywords

privacy concerns reversed over
time
mutual attention
awareness

metrics:
appeal
awarenesj
distraczion
longitudiual

heuristic eval: 70 – 80 by
experts
apply to
PD
visibility of
state
aesthetic
match
rgcogaitior
useful

peripheral
dijppay
sufficient
info
easy to find more
info

priming didn’t
work
self reporting (likert q) useful
field

working prototypes are
essential

notification +
transitions
levels
ignore,
change blind, make aware, interrupt. Demand
action,

notification levels
(maps)

ptk: animation is key across
modalities
evaluation incl. Prlmary
tasks
pdtk.sf.net
berkeley.edu/projects/io

tk
vs pattern (latter describes better, fits in every
env)

gene
schulz

hunter + gatherer

Post a Comment

Your email is never published nor shared. Required fields are marked *
*
*